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Old Sep 12, 2005, 02:13 PM // 14:13   #21
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Quote:
Originally Posted by Eripens Vitae
I can't see your point in here, you just said that you found vamp for a sword bad. Well, in my experience vamp makes you have a 9-31 axe, instead of 6-28, which is really good, and, if you're not a monk as secondary, you may not need it at all. If you take ranger as secondary, you do tiger's fury, and the vamp upgrade actually heals for more than the health degen gives you. Of course zealous is a great mod too, but only if you're a mana dependant build, such as the w/mo. I'd say that if you want to do damage, get a nice vamp mod, if you want to tank, get a zealous mod. In pvp, you'll never want to tank, since you'll be targeted last anyways, so there is vamp a lot more useful.
extra 3 damage is not really good. some skills alone does +35 damage, its skills that cause the damage.

and those 3 point are better then 18-28 on sword because those 3 point ignore armor so it 15-22 +3 (ignore armor)

but its still only 3 extra damage and -1 health regen.
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Old Sep 12, 2005, 02:15 PM // 14:15   #22
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Originally Posted by Numa Pompilius
I've got a 3:1 axe, and it does keep my health topped up provided there's enough enemies around, the more the merrier. When the enemies start dropping, so there's only one or two left, things get iffy, as cyclone axe doesn't help much anymore. Latecomer griffons can get real annoying.
So I nearly always use my 1:1 Zealous sword instead for farming. It doesn't do much damage, and doesn't give any health, but the Balt aura, wrath, zealots & healing breeze it powers does oh so much more...

So for me: zealous ftw!
try zelous axe against 10 enemies with live viorously and vigorous spirt (10 healing)

you will get 10 energy and 200 health per cylone axe (very fast recharge)
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Old Sep 12, 2005, 02:16 PM // 14:16   #23
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Rubbish? I'm willing to get this component out of your hands.

Permanent extra damage that ignores armor, and life stealing that cannot be disenchanted, positive net gain of health as soon as you're using attack speed enhancers. And all you have to do is switch off this weapon when you're not in combat (or able to hit normally). I'd be curious to hear which prefix you'd use beyond zealous or vampiric.

Oh, and for the records, not all warriors are w/mo.

For more details & numbers about vampiric weapons:
http://sof.game-server.cc/forum/index.php?showtopic=514
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Old Sep 12, 2005, 02:20 PM // 14:20   #24
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Originally Posted by ddoogle
LOL!!!!!! thats bow and hammer ONLY go read some stuff like this

http://www.gwonline.net/page.php?p=125

LMAO I WAS wondering how long it would take for someone to figure that out :P


nice job
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Old Sep 12, 2005, 02:21 PM // 14:21   #25
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most Wa/Mo's are this stupid....it's the terrible side affect of playing the easiest class in the game.
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Old Sep 12, 2005, 02:21 PM // 14:21   #26
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Originally Posted by FrogDevourer
Rubbish? I'm willing to get this component out of your hands.

Permanent extra damage that ignores armor, and life stealing that cannot be disenchanted, positive net gain of health as soon as you're using attack speed enhancers. And all you have to do is switch off this weapon when you're not in combat (or able to hit normally). I'd be curious to hear which prefix you'd use beyond zealous or vampiric.

Oh, and for the records, not all warriors are w/mo.

For more details & numbers about vampiric weapons:
http://sof.game-server.cc/forum/index.php?showtopic=514
its crap full stop.. you lose health and gain per hit one on one you wont be gaining that much health on a 3:1 over time.

on multiple enimes there is MUCH MUCH MUCH MUCH better ways of gaining health i.e. live vigourlsy and vigours spirit and using zelous you gain 1 energy per target with cyclone axe.

the 3 damage is NOTHING to be proud of.. lol your think stipid little numbers like why you need a +15% weapon over a +13% weapon its not making much differance..

put it this way after 10 attacks you did 30 more damage... well thats not even one galrath slash....

BULL!

Last edited by ddoogle; Sep 12, 2005 at 02:24 PM // 14:24..
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Old Sep 12, 2005, 02:33 PM // 14:33   #27
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Quote:
Originally Posted by ddoogle
its crap full stop.. you lose health and gain per hit one on one you wont be gaining that much health on a 3:1 over time.

on multiple enimes there is MUCH MUCH MUCH MUCH better ways of gaining health i.e. live vigourlsy and vigours spirit and using zelous you gain 1 energy per target with cyclone axe.

the 3 damage is NOTHING to be proud of.. lol your think stipid little numbers like why you need a +15% weapon over a +13% weapon its not making much differance..

put it this way after 10 attacks you did 30 more damage... well thats not even one galrath slash....

BULL!
Quoted for stupidity. You can still use your damage enhancing attacks and your vig spirit casts while using a vamp mod -- they aren't mutually exclusive. Now if you are saying that you need a zealous mod in order to manage your energy, more power to you (so to speak). That's a far cry from saying vamp mods are crap. They each have their place and are the top two hilt/haft mods available.
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Old Sep 12, 2005, 02:37 PM // 14:37   #28
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Galrath slash doesn't attack all enemies at once. Cyclone axe at 5-28 + 10 from the skill + 5 from the vampiric mod. You have a nice 20-43 attack all around. I'm quite sure that'll pump up your adrenaline quite nicely with a group of enemies surrounding you and the need for energy isn't too critical as there is what, 2 skills in axe mastery that actually use energy. This could be combined with Battle Rage/Warriors Endurance and Sprint for the extra energy/adrenaline and speed for attacks.
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Old Sep 12, 2005, 02:51 PM // 14:51   #29
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Quote:
Originally Posted by ddoogle
3/1 vamp sword WOW! you gain 3 hp per attack and lose 1 health regen all the time!

I have 10 in healing for my w/mo if i cast vigouros spirit that costs 5 energy and lasts 30 seconds i get 10 health per hit!! and no health regen negative!!.
Okay, so you're w/mo is fine and dandy. What about the w/e, the w/me, the w/r...

And as it has been said, your vigorous spirit doesn't make you deal an additional 10 damage you just gain 10 health. A vampiric mod is +3 damage, period, regardless of attribute level in your weapon. 1 point of health degen... oh no, that'll be your downfall.

3 damage nothing to be proud of? Do you know how much more a shield is worth if it has -2 damage while enchanted?
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Old Sep 12, 2005, 03:02 PM // 15:02   #30
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Quote:
Originally Posted by ddoogle
its crap full stop..
...
lol your think stipid little numbers like
...
BULL!
Time to end this marvelous thread. It would be a pleasure to make fun out of the OP, but I don't think this would be constructive.

Doodle, thanks for sharing your opinion about this component. We understand you don't like this prefix.

TIP: Next time, you might want to run a spell checker. Your posts would be much more enjoyable (although less funny and stupid-looking) without a spelling/grammar error every couple of words.
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